![]() The X3: Terran Conflict universe is extremely rich and diverse – containing several distinct alien races and factions: I’ve seen people post complexes with over 400 stations connected to them on the official forums, which is a truly epic undertaking when done in the unmodified game. Safety is important as the universe is a very dangerous place filled with pirates and some very aggressive alien races who don’t warn before they start shooting. Stations within a complex obviously don’t need to have their products transported back and forth, so it’s efficient, economic and much safer. There is no limit to the amount of stations you can connect this way as long as there is space available in the sector and your hardware is capable of rendering it. ![]() A complex is essentially multiple space-stations linked together, forming a much larger space station connected by tubes. On top of this players are also able to build any of the stations in the game themselves, be it mines on asteroids or full-blown weapon complexes. It’s one of my personal preferences, and using a fleet of transport ships to ferry goods all over the universe is a great way to make a lot of credits. The entire economy works on a supply & demand basis and a player can earn a lot of credits by trading. The game also features an economic model with space stations in different sectors and from different races requiring certain resources to produce their products. You will need to start the game then save the game, then exit the game then load the X3 Plugin Manage AGAIN and it will ask you if you want to remove the uninstall, answer "yes".My docked Iguana Vanguard Passenger Transport There is an automatic Hotkey remover that will be made available after you uninstall the script using the X3 Plugin Manager. Uninstall: Use the X3 Plugin Manager to uninstall the "Ship Hijacker" script. Then go into X3 game menu and set a key for your Hotkey (at the bottom of interface). The bigger ships have a faster shield regeneration rate and may be too hard to Hijack ie M7, M8 etc. The victom pilot will bail into an advanced space suit. Once the Computer Component has been transferred, it is not necessary to continue to keep shooting the victoms shields down, let them rise again as normal. You need one computer component per victom. The victom must be the selected target at the onset, but once target is "locked on" you can select other targets ie: to fight them if need be. You must be within 5km of the victom to begin transport of computer component. The victom's ship shields must be down close to zero before attempting to transport. Not recommended against larger ship classes. Can be used against smaller victom ship classes ie: TS, TP, M5, M4 and M3. Only the Playership can use this hotkey command. The victom pilot becomes scared that you will shut off air supply and will bail out into an advanced space suit. The computer component has System Override Software programmed in, so control of the victoms ship now belongs to you. The computer component then rewrites the ship's computer system thus provides an override for the Player to gain control of the victom's ship. This Hotkey allows a Player to activate the Transporter Device and beam a Computer Component over to a victom's ship (if the victom's ship shields are down to zero). Ship Hijacker adds a Hotkey function to your Playership. Script Created For: X3 Terran Conflict v 1.4+įile Package Available: X3 Plugin Manager "SPK"
0 Comments
Leave a Reply. |